Half body is on the ground and the other half is on the underground

ℐ𝓃𝓈𝓉𝒶𝓁𝓁𝒶𝓉𝒾𝑜𝓃

Half Body Is on the Ground and the Other Half Is Underground is an interactive installation and live audiovisual performance system built from the digital reconstruction of a burned forest. The work asks: how can a damaged site still be perceived when its original natural soundscape has been removed? How can the body become a surface through which absence, memory, and misrecognition are reorganised?

This project investigates how technological systems, sensory perception, and spatial memory become entangled. Initiated during a residency at outsideininsideout, it began as an interactive installation reconstructing a charred forest through 3D scanning. The environment was overlaid with white noise, erasing natural sound and reframing listening as the reading of a trace rather than an immediate presence. A flickering candle served as the only light source; its variations were captured via an Arduino sensor and transmitted to Unreal Engine, driving real-time fluctuations in virtual illumination. This physical–digital feedback loop foregrounded how unstable sensory evidence shapes spatial experience.

The project has since evolved into a live audio-visual system integrating Unreal Engine, Max/MSP, and a custom bodily interface. It has been presented at Studio.db, Kunsthaus Kule, Dock Digital, 90mil (Berlin), St James Garlickhythe, and Venue MOT (London). Each iteration operates as an experiment at the thresholds between signal and noise, and between material and virtual presence.

Drawing on the Chinese tale Painted Skin, which questions the reliability of surface versus essence, the work examines how perception constructs and erodes truth, revealing how sensory and technical systems co-produce unstable realities.

Text

In light, I cover my body. In darkness, I illuminate my own deformities. I drift between the visible and the invisible, afraid of both exposure and disappearance.

I am torn between multiple, disordered memories. These fragments, scattered across time, make me believe in past lives and prevent me from letting go of any detail. Memory is like a drawer sealed, forgotten, then reopened, forming a nonlinear, fragmented logic of being. I carry these memories forward, even as they consume me.

Because of the chaos of language and the dislocation of memory, I cannot tell a coherent story. I cannot articulate myself. I often murmur softly, not knowing how to begin, or where. My thoughts are fragmented, and so is my sense of self. Without a stable linguistic structure, I cannot form a stable self perception. I move among humans, concealing my identity. When someone’s words or actions touch the ruptures in my memory or collide with my present state, I erupt. I bite. I destroy.

My body is also incomplete. Desire drives me to constantly reshape myself, to grow the organs and capacities I was never granted. I build my body in the mud, smearing, crying, stumbling through the systems of the city. I exist through an ongoing process of rupture and reconstruction. My body remains incomplete, composed of desire, memory, history, and reality, stitched together through struggle. I am always in the process of becoming.

The reality I experience is unstable and constantly mutates between narration and being narrated, meaning and misinterpretation. My rage, my body, and my language are all generated within this unstable structure.



*MAX MSP
*Unreal Engine
*Arduino
*Zbrush
*Blender
*Adobe Substance 3D Painter

𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
҉̇͊͑17th Agust 2024
Gallery Torhaus Wehlen,Germany
҉̇͊͑23rd Agust 2024
Slug Gallery,Leipzig,Germany


𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
҉̇͊͑26th Sep 2025
Metamorphika , London, UK


𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
҉̇͊͑15th Agust 2025
90mil, Berlin, Germany


ℬ𝑜𝓊𝓃𝒹𝒶𝓇𝓎 𝒞𝑜𝓃𝒹𝒾𝓉𝒾𝑜𝓃 𝒫𝑒𝓇𝒻𝑜𝓇𝓂𝒶𝓃𝒸𝑒
҉̇͊͑22nd February 2025
Dock digital, Berlin, Germany


𝒮𝒩𝒜𝒦ℰ𝒮 𝒜𝒩𝒟 ℒ𝒜𝒟𝒟ℰℛ𝒮
҉̇͊͑8th November 2024
Kunsthaus Kule, Berlin, Germany


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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
23rd Agust 2024
Slug Gallery,Leipzig,Germany



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𝒪𝒰𝒯𝒮ℐ𝒟ℰℐ𝒩ℐ𝒩𝒮ℐ𝒟ℰ𝒪𝒰𝒯
17th Agust 2024
Gallery Torhaus Wehlen,Germany



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𝒻𝓊𝓁𝓁𝑒𝒸𝒽𝑜 𝒶𝓁𝒸𝒽𝑒𝓂𝒾𝓈𝓉𝓈
26th Sep 2025
work with xiaoyu1002_
Metamorphika , London, UK






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𝒜𝒩(𝟾)𝒳 ℱ𝑒𝓈𝓉𝒾𝓋𝒶𝓁 𝟸𝟶𝟸𝟻: 𝒫𝒽𝒶𝓃𝓉𝑜𝓂 𝒫𝒶𝓇𝒶𝒹𝑒 - 𝑔.𝒽𝟶𝓈𝓉.𝒹𝒶𝓂𝒳𝑔𝟷
15th Agust 2025
90mil, Berlin, Germany






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ꌶBoundary Condition Performance
22nd February 2025
ST James Garlickhythe Church, London

This performance felt like the night when my Outsidein friends and I buried the kimchi jar deep in the Saxon Switzerland forest. Microorganisms ferment endlessly through time and space, and I sense that in another distant time, those traces will be reactivated. I felt the subtle shifts of fermentation, the dampness of the soil, and the stillness of the forest, as if I could perceive the electromagnetic signals from the future. In this moment, only what lies beneath the light remains visible. Light interweaves a new visual and sonic narrative, while everything else drifts and transforms in the unknown.
Technically:
- LDR (Light Dependent Resistor)
- Interfaced through OSC with Max MSP
- Data sent via port print to Unreal Engine






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ꌶ Performance with alesya(sound)
19th December 2024
Dock digital / Berlin

AV Journey of shifting spaces, where ambient soundscapes and surrounding light create a fluid atmosphere. As light and shadow intertwine and blur the line of each moment, guiding viewers into realms that feel both familiar and otherworldly.
*Arduino *Unreal engine *MAX MSP






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ꌶ AV performance
sounds by alesya
SNAKES AND LADDERS
8th November 2024
Kunsthaus Kule / Berlin

*Arduino
*Unreal engine
*MAX MSP
Video link






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ꌶChant of the eclipse
5th October 2024
Studio.db.Berlin

In the collaboration between XI-N and Song Xin, darkness is a void, while light intrudes upon it. From their clash, shadows arise, becoming a hidden language and a tangible form of imagination. This opposition and fusion span the boundaries of the real and the virtual, the physical and the digital, and extend to the edge of existence and creation. From this, a world emerges— one suspended between reality and illusion, filled with fragmented perceptions and reconstructions.

*Arduino
*Unreal engine
*MAX MSP
*MIDI Controller







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ꌶDragonbird Cave
HEAVEN'S ARENA
21st June 2024
Fire London Vauxhall / London

TIDE SOUND ART
5th Aprile 2024
caracol olol jackson / Vicenza

*Unreal engine
*Blender
*Substance painter
*Zbrus
Video link