This project unfolds as a game. When the daily narratives and experiences we rely on become fragmented and lose coherence, and when our self-perception is disrupted and reshaped by external data…
This project introduces the concept of "Diagnosis." Here, "Diagnosis" does not mean labeling specific diseases or fixed identities; instead, it explores how external data reshapes one's internal experience, describing measurable physical states such as humidity, heart rate, and atmospheric pressure that shape one's perceptual experiences. Data continuously reads and guides, causing the individual to drift imperceptibly and experience a distorted breakdown.
Drawing on diary entries and physical data, the project constructs a virtual character whose perceptual logic and lived experience are continually reorganized through ongoing data interventions. Players piece together fragmented information within the game, engaging in a cognitive process of reconstruction and inference regarding the character’s true state of existence.
This project also engages with the fluidity of narrative media: Beyond the game mechanics, I experiment with spoken storytelling and video to fragment the original story into multiple paths. This non-linear narrative structure not only challenges the traditional text-centered logic, but also opens up future possibilities for exploring alternative media to convey the ruptures, delays, and reconstructions inherent in perceptual experience.