Hypersensitivity is a moving image and game-based installation that combines footage of me navigating the city through electronic devices, alongside fragments captured from a game prototype developed as part of the same project. City movement, screen-based navigation, environmental readings, and in-game images are edited together, tracing how a body loses its stable sense of orientation between data, interfaces, and virtual space.
The work is part of a wider transmedia research project of the same name, which began during my 2025 fellowship project “Hypersensitive” at Transmedia Research Institution. I first developed the research through video game–based media, treating environmental readings and external data as forces that unsettle the body’s sense of itself.
Diagnosis is the central mechanism of the project. Here, diagnosis does not mean identifying a specific illness. It works as an ongoing interpretive process. Once the body is placed into real-time quantification, external data begins to affect how the body reads its own state.
Heart rate, movement, humidity, and atmospheric pressure become external readings. They begin to shape how the subject understands, misreads, and narrates their experience. Diagnosis becomes a loop in which bodily sensation, environmental data, and self-description continually interfere with one another.
The project has been presented across moving image, game installation, and performance contexts, including the HERVISIONS node for Stigmergy at the National Communication Museum, Melbourne; Don’t you believe in your own ghost? at ACUD Galerie, Berlin; and Transmission.Zone at Piehouse Co-Op, London.