This project unfolds as a game. When the daily narratives and experiences we rely on become fragmented and lose coherence, and when our self-perception is disrupted and reshaped by external data...
The project turns on the notion of “diagnosis.” Here, “diagnosis” does not mean assigning a specific illness or fixing an identity through a label. Instead, it functions as an ongoing interpretive mechanism: once the body is brought into real-time quantification, external data begins to intervene in how the subject understands and narrates themself. Humidity and atmospheric pressure operate as the world’s background forces, shaping perceptual thresholds over time; physiological readings such as heart rate translate the individual into a legible curve. As data cycles through reading,interpretation, and feedback, the subject drifts off course almost imperceptibly, until perception becomes distorted and coherence collapses.
Drawing on diary entries and physical data, the project constructs a virtual character whose perceptual logic and lived experience are continually reorganized through ongoing data interventions. Players piece together fragmented information within the game, engaging in a cognitive process of reconstruction and inference regarding the character’s true state of existence.
This project also engages with the fluidity of narrative media: Beyond the game mechanics, I experiment with spoken storytelling and video to fragment the original story into multiple paths.